Archive for the ‘news’ Category

Return from hiatus with claws and bite

Monday, May 10th, 2010

Thanks everyone who sent in an entry to our April contest. We’ll post the results, including the top 3 entries soon. And, send in an entry for May’s contest, eh?

Thanks also for bearing with us as we finalize plans to migrate our site to a Wordpress installation on our own servers. There’s something downright satisfying about that.

We are also about to embark on an 8-post journey of virtuous items for any adventuring avatar. They should be fun additions to your role playing games, and bring back shades of your gaming past.

Stay tuned.

New blog site about to go live

Monday, April 5th, 2010

In case you’ve wondered what we’ve been up to these past few weeks, well…

After almost 4 years working with Blogger, we’ve decided to move on to Wordpress, and will be hosting the site off our own shiny server. We expect to make this move in another few days, once the blog software is completely installed, configured, and the data migrated over. We’ll keep you posted as to when the move will be made.

Those of you using the clawclawbite.blogspot.com address, please migrate over to clawclawbite.com, which will stay with us wherever we move in the future. Consider that link the permanent home of the magazine.

Thanks again for your support…

Owlcon XXIX

Friday, February 19th, 2010


We’ll be at OwlCon this year, which starts tomorrow!

Look for us with the unicorns on our shirts. We’ll have a few copies of our issues, including hardcover copies of Claw/Claw/Bite Omnibus 1.1 for you to peruse.

Proppian Player’s Guide (Oct 1 DRAFT)

Friday, October 2nd, 2009

Welcome to Proppia, a fantastic land of medieval fairy tales, where knights in plate armor occupy turreted castles of stone, where struggling merchants hawk exotic wares in the town squares, where an ordinary journey becomes a dangerous adventure, where priests claim miraculous powers, alchemists bent on affecting the world mix powerful concoctions, and where scholars study arcane tomes written in long-dead languages for the secrets to powerful incantations.

Based on feudal medieval history, this world is chaotic and violent, and differs from traditional d20 worlds in that arcane and divine magic are hard for player characters to acquire and require intense in-game activity to wield. Without instant healing and three fireball spell slots a day to ward off the many bandits, the roads and rivers are unsafe, let alone the deep wilderness with its dark denizens. In the monarchies, republics, theocracies, and military states, bribery and corruption are as commonplace as poverty and superstition. The fears and superstitions that manifest in the songs of bards and the whispers in dark corners of taverns are likely true, though often embellished when shared with the intoxicated masses.

In this midst of this general disorganization, expansionist kingdoms send their armies to ravage the countryside, strange creatures infest underground mines, thieves stalk mountain passes, witches intone loathsome curses, and various cults deliver dogmatic sermons in forest clearings as they vie for the allegiances of the people. Aggressive animals and strange creatures have reported throughout the land, especially in the forests.

The world of Proppia is inspired by Europe between the 15th and 16th centuries, covering the end of the Dark Ages, the emergence of the Renaissance, and the folk tales captured by the Brothers Grimm and others. The new ideas of the Renaissance have begun to usher in a period of change to the world. The strange, miraculous and magical elements simply reflect popular beliefs, superstitions and myths. This is an era before formal logic or widely-accepted science, a time when anything is still possible in the minds of the people. In short, if medieval Europe believed something might be true, in Proppia it may actually be true. In fact, the players are responsible for and encouraged to bring the fantastic ideas from fairy tales to life within the world. This is, after all, your story; your place to game. Make it fun.

Over the course of the campaign, you will travel across many lands, meet diverse personalities, wage war, crawl from from the ashes of battle, and discover and wield new and ancient magics. You will explore many different city and nation states, castles, hamlets, monasteries, dungeons, and a dangerous, unforgiving landscape of moors, primeval forests, and deep caverns. You will encounter unique creatures as well as those traditionally found in fantasy role playing settings. You will trip over and unwillingly discover specially-designed traps.

There are many opportunities to perform heroic deeds that live forever in the minds of the people, and that fill your purse. If you travel far and wide and accomplish enough, you will be known among Sigfried, Beowulf, Roland, Frodo, and other heroes whose stories are still told today. You may even have your story told and retold by each new generation. One of the goals of Proppia is to generate enough story material for a series of medieval fairy-tale sagas.

And so you are invited to relax your notion of the rigid rules of the 3.5 (and 4th ed) systems and enter Proppia, a world where history and fantasy meld together in a low-magic, high-adventure campaign of politics, intrigue, and mystery. Tiptoe forward from the back of the tavern and take the stage as a lead character in Proppia, and prepare yourself for a lifetime of quests and heroic adventures…

Download a draft copy of the Proppian Player’s Guide. Note that it’s still in the works, but is coming along.

DnFnD

Sunday, September 13th, 2009

Inspired by the Friday and Saturday night shift running of the Tower of Gygax at GENCON 2009, I have begun to delve deeper into 1st Edition Advanced Dungeons and Dragons, and have been reminded of why I liked this edition so much as a kid. I’m documenting pros and cons of this (just about) original edition at DnFnD.blogspot.com.

Follow along if you too want to reminisce.

GenCon 2009 Preview

Thursday, August 13th, 2009

For those of you heading to GenCon, Unicorn Rampant will be running two sessions of our new 4th Edition adventure, For the Love of Evil, one on Thursday from 8am-10pm, and one on Friday at the same time. We’ll be running a Battletech game, Arena of Death on Saturday from 1-10pm. Come join the excitement!

Taking July Off

Wednesday, July 1st, 2009

We’re taking July off to spend with family, friends, and also to prepare for GenCon!

In the meantime take a look at our sister publication: Tailslap!

See you in August!

Unicorn Rampant Heading to GenCon

Sunday, April 19th, 2009

Just a quick note to let everyone know we’ll be there in Indy from the 12th-16th of August. Looking forward to 4 days of non-stop gaming.

We’ll post which games we expect to attend once we register for them.

See you there!

PS – One of the games we’ll be DM’ing at GenCon is “For Love of Evil”, an adventure for evil 30th level characters. Find out more here.

Issue 16 Released!

Wednesday, April 15th, 2009

In time for tax day, we’re happy to announce the release of Claw/Claw/Bite Issue 16 – Winter 2009.

Claw/Claw/Bite is a resource for storytellers and gamemasters to help create thrilling worlds of adventure for your players to test their mettle in. In each issue, you’ll find new characters, creatures, magic items, encounters, and locations for use in your campaigns. We also include little nuggets that will enrich your world with interesting details and intriguing features.

Our goal is to be a “one-stop shop” for you, the gamemaster. With little or no tweaking on your part, you will be able to drop any game element from Claw/Claw/Bite into your adventure setting and run it how you see fit. All of our creations are designed for d20 fantasy rules. And of course, everything is carefully reviewed and balanced to fit into your game without disrupting your play balance or awaking the dogs of war.

This issue of Claw/Claw/Bite includes:

* Campaign Flavor in the form of Traveler’s Tables
* Two new dieties, Saha Ra and Ohases
* One new spell, Cone of Silence
* Four new characters, including a Vanaran Shaman-Scientist
* Four new creatures, including the Dogs of War and Rug Rats
* Ten new magic items, including three new transport-reated Tomes
* Five new locations, including Dindle Keep and two towns in the Jaeruel
* Three new Ale Break editorials on improving the gaming experience
* And Session 2 of the new comic Trolls and Tribulations.

Download it here.

Positive Reviews – Winter 2009

Saturday, March 7th, 2009

There are a few reviews of our material out there or about to be out there. Here are a few quick links:

We have received multiple positive reviews on rpgnow.

We are mentioned fairly prominently in the upcoming reviews on rpg-resource.org.uk.

Happy reading (and reviewing!)