Archive for June, 2010

Burrowing Boar

Monday, June 21st, 2010

Burrowing Boar

Large Animal
Hit Dice: 10d8+21 (67 hp)
Initiative: +1
Speed: 40 ft. (8 squares), burrow 10 ft. (2 squares)
Armor Class: 18 (-1 size, +8 natural, +1 dex), touch 11, flat-footed 17
Base Attack/Grapple: +8/+20
Attack: Gore +13 melee (1d8+13)
Full Attack: Gore +13 melee (1d8+13)
Space/Reach: 10 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent, tremorsense 60 ft.
Saves: Fort +9, Ref +7, Will +9
Abilities: Str 29, Dex 12, Con 17, Int 2, Wis 13, Cha 8
Skills: Climb +5, Listen +10, Spot +9
Feats: Alertness, Endurance, Iron Will, Die Hard
Environment: Temperate forests
Organization: Solitary or herd (5–8)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11-17 HD (Huge)
Level Adjustment: -

Burrowing boars are omnivorous and spend most of their time rooting around underground, digging deep tunnels under the roots of large trees. They viciously attack anything that approaches them or disturbs their tunnels, however.

Burrowing boars grow up to 12 feet long and weigh as much as 2,000 pounds.

Combat
A burrowing boar charges its opponent, trying to rip the target open with its tusks.

Ferocity (Ex): A burrowing boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Boots of Compassion

Thursday, June 17th, 2010

“Try walking in my shoes.”

These boots appear to be large goth boots, with somewhat frayed lining due to previous owners wearing them down.  While worn, these boots grant an increased understanding of the situations of those around them.  Sense motive checks will receive a +5 bonus.  In addition, the wearer receives a +5 bonus to perceive those in need, for instance, noticing a child in distress or a lost villager curled up behind a grove of trees.

Faint transmutation; CL 5th; Craft Wondrous Item, Price 2,000 gp; Weight 1 lb.

Ring of Honesty

Tuesday, June 15th, 2010

This weightless, dull metallic ring appears in tarnished hues of gold, white gold, platinum, silver, or any other metal of the Realms.  The rings occasionally contain a setting of a semi-precious stone for adornment and/or to affect improved results.  The wearer receives a -5 penalty to all attempts to bluff or otherwise speak deceptively while wearing the ring.  These rings are often required of politicians, merchants, children, and the accused in lands that favor honest dealings.

Often these rings are slipped onto fingers by those who wish to engage in deals with those who do not trust them.  Though arguably an untrustworthy act itself, this is an effective one, analogous to employing a truth serum in this world.  The weightlessness of the ring enables this application of its power.

Price: 1,500gp, Craft Wondrous Item, zone of truth.

Belt of Justice

Wednesday, June 2nd, 2010

This plain leather belt aids the wearer’s attacks against opponents of opposite alignments.  The wearer receives a +1 for each term of alignment that is opposite its opponent.  Against opponents of the same alignment, the belt curses its wearer with a -2 to hit.  For example, a LG wearer receives a +2 bonus against all attacks on CE opponents, and a +1 bonus against LE.  The same owner would suffer a -2 penalty on all attacks against LG opponents.

Price: 5,500gp, Craft Wondrous Item.