Carrion Beast

   Posted by: Adam A Thompson   in 4e, Creature, Dead Kings Rise

Large natural magical beast (undead)
Level 23 skirmisher XP 5100

Initiative +21        Senses Perception +19; Darkvision
HP 214; Bloodied 107
AC 37; Fortitude 35, Reflex 36, Will 34
Resist 20 necrotic
Speed 4, fly 10

Bite (standard, at-will)
Reach 2; +28 vs AC; 4d6+17 damage.

Snatch (standard, at-will)
Reach 2; +26 vs Reflex; 3d8+10 damage and the target is grabbed.

Bony Buffet (standard, recharge 4-6)
Close burst 2; targets enemies; +26 vs Fort; 3d8+10 damage and the target is pushed 2.

Dread Gaze (standard, recharge 5-6)
Ranged 5; +26 vs Will; 3d8+10 damage and the target is Dazed until the end of the Carrion Beast’s next turn.

Alignment Evil        Languages none

Skills Acrobatics +24, Athletics +23, Perception +19
Str 24 (+18)      Dex 27 (+19)      Wis 17 (+14)
Con 22 (+17)      Int 17 (+14)      Cha 24 (+18)

Carrion Beasts are undead monstrosities in the shape of enormous, skeletal vultures.  During the war of the Phantom Lord in the Deadblight of Soguer great flocks of these accompanied the cloud-born castle of that dread shade’s army of the dead.  After his armies had slain all in a town or village his Carrion Beasts would haul the corpses aloft, to be used for horrible purposes in the chambers of that flying fastness.

In battle these creatures descend in flocks upon those below, snatching them up and carrying them aloft, only to drop them from great heights to fall to their deaths.  Some dread necromancers have even been know to ride upon their backs above the slaughter, directing the living dead below.

This entry was posted on Sunday, March 11th, 2012 at 1:00 am and is filed under 4e, Creature, Dead Kings Rise. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

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