Large natural magical beast (undead)
Level 23 skirmisher XP 5100
Initiative +21 Senses Perception +19; Darkvision
HP 214; Bloodied 107
AC 37; Fortitude 35, Reflex 36, Will 34
Resist 20 necrotic
Speed 4, fly 10
Bite (standard, at-will)
Reach 2; +28 vs AC; 4d6+17 damage.
Snatch (standard, at-will)
Reach 2; +26 vs Reflex; 3d8+10 damage and the target is grabbed.
Bony Buffet (standard, recharge 4-6)
Close burst 2; targets enemies; +26 vs Fort; 3d8+10 damage and the target is pushed 2.
Dread Gaze (standard, recharge 5-6)
Ranged 5; +26 vs Will; 3d8+10 damage and the target is Dazed until the end of the Carrion Beast’s next turn.
Alignment Evil Languages none
Skills Acrobatics +24, Athletics +23, Perception +19
Str 24 (+18) Dex 27 (+19) Wis 17 (+14)
Con 22 (+17) Int 17 (+14) Cha 24 (+18)
Carrion Beasts are undead monstrosities in the shape of enormous, skeletal vultures. During the war of the Phantom Lord in the Deadblight of Soguer great flocks of these accompanied the cloud-born castle of that dread shade’s army of the dead. After his armies had slain all in a town or village his Carrion Beasts would haul the corpses aloft, to be used for horrible purposes in the chambers of that flying fastness.
In battle these creatures descend in flocks upon those below, snatching them up and carrying them aloft, only to drop them from great heights to fall to their deaths. Some dread necromancers have even been know to ride upon their backs above the slaughter, directing the living dead below.